COOPERATIVO
Multijugador de Sephiria
Roles, puntos de reunión y señales de retirada para jugar en cooperativo.

What co-op officially promises
Team HORAY describes online co-op for up to four players, including item trading and reviving fallen allies. That is the stable feature baseline; exact resource rules and network behaviour should still be checked against the current build and latest announcements.
A practical team plan is more useful than four copies of a solo damage idea. Give each player a job—pressure, information, control, or recovery—and agree on the signal for leaving.
- Agree on a regroup point before entering a risky area.
- Share information about exits and resources, not only enemy damage.
- Keep a solo-safe fallback when a teammate disconnects.
Observed rules to verify before relying on them
In a recent two-player playthrough, the players drop and pick up potions and artifacts, build complementary loadouts, and show a possible revive interaction. They also observe a shared shop inventory with separate money pools. These are video observations, not yet our verified mechanics table.
The same run notes that network delay can make perfect-parry timing feel stricter. Treat that as a practical warning from one session, not a universal latency measurement.
- Set purchase priority before entering a shop.
- Confirm trade, revive range, shop, and reward rules in your current version.
- Use a clear retreat call when a build or connection starts to fail.
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